categories
archives
rss

Anthropologising Design by Lucia Neva

Designers and producers have forgotten that the production of graphic material is crucial in the construction of global and local identities.

Unfortunately, Graphic design has generally quite unappreciated impacts upon many significant areas of social and cultural life. Graphic Design as a profession has been regarded as inferior compared to other design practices, such as Industrial Design or Interior Design. It has been affected by the conceptions of low and high art and usually compared with the fine arts and applied arts modifying its purposes. Also, technology has created liminal zones around the role of the designer generating perceptions around the passive voice of Graphic Design. The latter may be motivated by the fact that many of the visuals produced with commercial purposes are not created by Graphic Design professionals, but for those called ‘computer drivers’ who are limited to follow ‘client instructions’.

The difference between a graphic designer and a ‘computer driver’ is that the designer is aware of conceptual strategies to implement work with efficacy, having clear concepts, aesthetic and technical control of the creation. The computer driver is limited to produce a graphic piece just through the manipulation of a certain kind of technology but does not have the conceptual foundations to solve graphic situations. In other words, both graphic designers and computer experts work for the same production system, the difference is that the first one proposes and the second one just executes. Although these distinctions might not be clear to the social scientist, they have repercussions in the construction of imaginaries around Graphic Design as a profession.

There are approaches from anthropology that recognize the importance of visual culture in the construction of identities, but so often they fail to identify Graphic Design as a source for theoretical illumination. Anthropologists are often quite unaware of the particular traditions that are carried by the style and organisation of textual and other visual forms and despite its ubiquitous public presence it is something that they generally do not see precisely because it is so pervasive.

In Anthropology, especially in material culture studies, the intention is generally to pay close attention to genres that are powerful because they are so ever present that their role in cultural reproduction generally goes unnoticed. Graphic design is studied by the anthropological eye as a service function, failing to address and acknowledge that Graphic Design is an active practice that goes beyond the execution of the visual, and that theoretical design principles can actually influence consumption and production processes. An approach that combines the potential of both anthropology and graphic design theories can give us a much more powerful assessment of the way design culture is produced and consumed. In material culture studies it has been evident that the visual is analysed based on the indexicality of the image and less on the qualities and representations that can influence behaviours.

In an anthropology sensitive to graphic design, the analysis of the visual realm should start from the visual and then through a combination of anthropological and graphic design approaches; unpacking visual relationships and integrating this analysis to the understanding of the cultural dynamics where images have been created – a focus upon local visual cultures – and the logics of production and consumption of images and its cultural context.

Graphic Design is a mediator, a maker in the construction of identities and, importantly, it is a valuable process when analysing visual culture. New, graphic orientated questions need to be asked and opened up to further anthropological analysis about the connections of Graphic Design with daily life.

Lucia Neva  2010

 

7 comments

Well Lucía,in general I agree with what you say. Is true that given hierarchy in which to design, no matter what last name it takes. HIerachy offensive but is the consequence of the same dynamics of production that you noted us, and also taht is the cause and justification the design itself.

I think, then, to address the question of the impact on identities that produces the design without assuming a critical position to the system that underpins the nature of design is a short range approximation and doesn’t provide the solution to the segregation between conceptual design and operative activity. I also think we could get closer to a better state of things, if we solve first the question of the nature of the relationship between identities and mindless consumption of all kinds of tangible and intangible products promoted by the design in general.

I think Lucia is entirely an issue of bigger relevance. In fact for me is a sensitive issue that I live every day. Thanks for inviting us to think over it.

/Pablo Sebastian 09/07/2010

 

Querida Olga,
Me algero que estés ecribiendo. Lo que dices lo vivimos en todas las latitudes y lo mismso ocurre con todas las profesiones en mayor o menor grado, algunos solo ejecutan, otros piensan y proponen… Tal vez el enfoque negativo que escogiste deja cerrado el debate, tal vez sería más provechoso que propusieras y expusieras esos modos en que el diseño afecta las identidades y en qué sentido… y, las “Identidades” es un tema hoy muy controvertido
abrazote,

Mariluz

/Anonymous 12/07/2010

 

The problem for anthropologists is that they have become used to people claiming to be doing anthropology/ethnography but which actually represent rather superficial or rapid engagements compared to the minimum of a years participation which is seen as defining a genuine anthropological study. But at the same time Lucia is correct that to imply that without graphics training anthropologists are not even aware that there are `things’ to be seen through the world of graphics that standard visual anthropology know nothing about. I think there could be a real benefit in research from someone fully qualified in both domains that can bring these togethe, that person might be able to demonstrate with authority the kind of impact that visual materials such as graphics actually have on the world.

/Daniel Miller 13/07/2010

 

TRANSLATION OF Mariluz/anonymous above

[…I am so pleased you are writing .

What you say we see in all areas of professional work, in low or high grades, some think and make proposals and others execute them.

Perhaps the negative focus you chose has ended the debate, perhaps it would be more beneficial if you proposed and expelled these ways in which the designs affect the identities and direction…..and identity(ies) is currently a controversial area.

MariLuz

/Monika 15/07/2010

 

Following on from the article and Daniel Miller’s reply… I think the question of how we engage with anthropological methodologies without just ‘dipping in’ is paramount. I am interested in not only in the idea of people being properly being trained in both approaches, but the idea of a year’s participation being necessary for a study. In our area this longer-term engagement will be important as, in its ‘problem solving’ tradition, design has too often been thought of in terms of ‘impact’ but where the emphasis is on the visual and immediate. This has helped make design ever more consumeable – but gets us nowhere nearer understanding consumption. It certainly can’t account for what DM seems to ask for; a demonstration of ‘the kind of impact that visual materials such as graphics actually have on the world’. To my mind, the use of ‘impact’ here has a different – temporal – emphasis: where the ways design effects us and is effected is understood to reveal itself and change over time. If year-long anthropological techniques can be used to reveal the temporal nature of the relationship between people and the visual or designed realm then this is important.

In the Limited Language book we were feeling around for ways to tease out design’s uses and effects in the dynamic process. In the Chapter ‘White Cube Noise/Between the Gallery and the Street’, we looked briefly at work in the sonic realm for inspiration which more readily understands itself as a temporal phenomenon where “Sound… provides a means of exploring the more ephemeral and shifting elements of urbanism that often slip through our fingers when we try to give concrete assessment of its character…” (Rowland Atkinson in ‘Ecology of Sound: the Sonic Order of Urban Space’ in Urban studies Vol 44, No. 10, 2007).

This was necessarily a ‘dipping in’ and just aimed to show what a different approach can reveal. We look forward to more concrete proposals about the kind of year-long studies design-anthropologists might undertake…

/Monika Parrinder 15/07/2010

 

The link/film below is pertinent to this discussion - especially in light of Daniel Millers comment/definition of anthropology

Event - Ethnography as a cultural practice - PARC (Palo Alto Research Center)
http://bit.ly/axR695

/Joseph 05/08/2010

 

hello everyone.

i would like to say that i would be very pleased if anthropology looked at graphic design as being one more noisy language with loud feedback and that the only things that they could take out of our experience in graphic design as graphic designers or something else was our humour. humour about the importance we give to language manipulation that doesn’t allow us to listen except to the extensive feedback because we only speak the same language. one other opinion of mine is the origin of anthropology. i don’t know much about this, but i have a feeling that it’s origin was a found… and the value in it. in my opinion the value is bigger when the found is isolated (in time, in space, in language…).

conclusion:
what i’m trying to say is that we are distant of our value because we are too much dependent on language forms and on contribution narratives of our identities and contexts. we are not isolating the word and more dangerous, we are not isolating the meaning. we are “speaking” the other and it’s meaning. in this way, we will not construct nothing relevant.

/helder 09/08/2010

 

write a comment

we encourage people to recycle your comments in their own research as we may collage them into our own writing with the aim to publish the resulting articles (any post eventually used will be credited). We encourage comments to be 200 words or more.

line and paragraph breaks automatic. e-mail address will never be displayed. html allowed: <a href=""> <b> <blockquote cite=""> <em> <i> <strike> <strong>